Obviously, someone, among Tegra 2 or Firefox for Android, does not like raymarching. No enough precision! I guess you have to forget live coding at the train station unless you have the keyboard dock… □ But without arrow keys, it’s really hard to position the mouse cursor on a particular line of code, like changing the values of a vec4. Okay let’s try to modify the pixel shader : Sounds cool, but if you look a closer bit, the rendering is pixelated, and the framerate is very very low (few FPS): ![]() Okay, let’s forget that point and let’s see the cool stuff, I mean WebGL. I installed Firefox (I really don’t appreciate all these OSes that require your account (here gmail) just to install an app like firefox or the flash player!). ![]() With online WebGL tools like Shader Toy or GLSL Sandbox, you can now code your pixel shaders nearly from everywhere…įirst thing, you must install a browser that supports WebGL because the default one does not support it: The operating system is Android 3.2.1 (kernel 2.6.36.3 #1).Īctually what I wanted to test is the 3D side and especially WebGL. I quickly played with ASUS’s Eee Pad Transformer TF101, the one based on NVIDIA’s Tegra 2 processor (dual core CPU).
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